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Xbox360iso
Xbox360iso








Since it is the same game, compiled for a different CPU, modders already know what is up with the files. The only reason skyrim has mods like this on the 360 is because the game came out on the PC with a homebrew mod options. From there you have the whole blueprint for the game engine, which will tell you more than a hex editor, or any of us on this forum. Second, if you want any information on how those files are used, dissassemble the xex with IDA Pro. not stuff like photoshop.įirst, if you were such a bad ass programmer, you would have figured this much out by now. so when a mod is done, people use the creation kit. here is an example: skyrim - Bethesda made a creation kit for the game, which handles all the textures/scripts/everything. there is no "general" tool to let you edit gfx filesĤ. or they "could" be custom done, and have the default.xex decode everything.ģ. they only know their "packing" techniques.Ģ. i will re-iterate this again, each package/game is done by a different developer. So do you think I can search the files I posted in my original comment or do I need to somehow "unzip/decode" those values before seeing the true binary (hex) values?ġ. I'd be willing to pay someone to help me figure this out if it's possible and if you're interested, by the way.

xbox360iso

My work can be found on my site and I have several YouTube vids showcasing my APF2K8 editor. The game is All-Pro Football 2K8 for the xb360. I'm quite experienced with HEX editing gamesaves and have a built a handful of editors to work with those files. LOL, yeah I'm sorry if I sounded like you would just hand over a blueprint or something.

xbox360iso

We're NOT going to tell you exactly how all of this shit is done, we might give you some hints of things to try/look for, but. other starting points is to look for known data, something you know is there and what it should look like to determine a size of a block of data within and perhaps look for a value indicating a size followed by looking for like a table of data. there's no guarantee's you'll find them tho. etc, you can also find other similar things for other things such as sounds, videos and graphical data. The general method to figure out a fileformat is to look for signatures, for instance images tend to have a header that tells whatever is loading it what size it is etc. You're seriously asking us to tell you what this developer chose to do with their packaging without telling us what game you're working with.










Xbox360iso